Posts Categorized: Fishing Jam

Fishing Jam: Day 8+

Day 4ish of Spectrum. Spectrum has had a face lift. I’ve hit seven days but I intend to take this game a bit further over the next couple of weeks with the intention of releasing it on Android and ios. Day seven was mainly spent of graphics surrounding Spectrum the fish. That included getting the… Read more »

Fishing Jam: Day 6

Day 2 of Spectrum. Well I got the mechanics into the game. Spectrum can bounce and collide with the hooks. I won’t be working on it today, but I should finish it tomorrow. I’ll probably spend an additional day as well, getting a menu up and play testing it more.

Fishing Jam: Day 5

RIP RPG The rpg is too far from completion, I really don’t want to release a horrifically incomplete game. Also, I spent a lot of time writing the script today and felt the story would work better simply as a short story. In my rpg system it would stagnate, and, well, be bad. So I… Read more »

Fishing Jam: Day 4

Today I started working on the graphics. The two main areas are the town and the beach. There is an incongruence between my ground style and character style. I really dislike it so I’m probably going to completely re-do all ground tiles. Definitely the sand which is just Gaussian noise, I’ll probably try to draw… Read more »

Fishing Jam: Day 3

Okay so my days are kind of spread out. I regret doing an rpg from scratch because it is incredibly time consuming. Nevertheless, I’ve got a fishing system running. Here is a screen shot of the basic layout: Not quite the one I imagined. It doesn’t have much of a UI yet, the line strength… Read more »

Fishing Jam: Day 2

Well I did very little in day2… I rewrote most of what I did on day 1 so that I could load scenes more efficiently with less coupling. I finished my json scripting system and made an editor with javascript/html for some reason. It outputs json scripts like the following which the game reads. I’m… Read more »

Fishing Jam: Day 1

Okay, so Wednesday was my first day. So yesterday I had this goal list: 1. Make place holder graphics in 15 mins or so 2. Make a 4 tile, tile-set place holder ground, water, building and door. 3. Make walking + collisions work 4. Make conversations work, I’m thinking I’ll try to implement some sort… Read more »