Fishing Jam: Day 5

RIP RPG

The rpg is too far from completion, I really don’t want to release a horrifically incomplete game.

Also, I spent a lot of time writing the script today and felt the story would work better simply as a short story. In my rpg system it would stagnate, and, well, be bad.

So I decided to flick the kill switch, and started working on another game with the remaining few days.

Spectrum

spectrum

Rainbow powered super-fish.

Meet Spectrum. He is an engineered super-fish that runs on rainbows. I drew this image for the rpg, he didn’t have a name a couple of days ago.

With only a couple of days to make the game I’ve decided to go really simple. How simple? One button simple. What could be more simple than that? That was rhetorical, obviously no buttons would be more simple, smart arse.

For some reason I thought of this experiment I did in a html 5 canvas several years ago. I’ve uploaded it again here, I’m sure it exists somewhere else in this domain but I’ve long since destroyed any link to it. I think it is the rainbow.

Javascript Experiment. N.b. I don't own the rights to the planets/background picture so if they are yours (I'm the only person that visits this site so I doubt it) I'll happily credit you/remove the image.

Javascript Experiment.
N.b. I don’t own the rights to the planets/background picture so if they are yours (I’m the only person that visits this site so I doubt it) I’ll happily credit you/remove the image.

The game mechanic is incredibly simple and probably already exists in a million ios games. You press space to bounce and you need to avoid the white dots. You are the white dot pooping the rainbow dots. If you play it (which I don’t recommend because it really isn’t a game) you can change the direction and speed that you launch at. If I remember correctly I was originally trying to replicate angry birds, obviously that didn’t happen.

Anyway that is the inspiration for Spectrum. Here a mockup.

Spectrum Mock

Spectrum Mock

People are trying to catch you and you have to avoid the bait. This will definitely be playable the next day I work on it, then I’ll work a bit on graphics/sounds/music on day 7.

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