Day 4ish of Spectrum.
Spectrum has had a face lift. I’ve hit seven days but I intend to take this game a bit further over the next couple of weeks with the intention of releasing it on Android and ios. Day seven was mainly spent of graphics surrounding Spectrum the fish. That included getting the bubbles working properly with spectrum’s rotation and sand stirring on the ground when you bounce off the bottom of the screen.
I might release a version for the fishing jam by the 9th of June. Time will tell. I have a few ideas that I’m going to build on and expand the game. The endless runner mechanic works pretty well on a touch device, I definitely need to tighten the controls a little.