Ludum Dare 27: I’m in!

Alright, I’ve decided to start getting hyped, I’m in!

Last Ludum Dare was my first and it was a lot of fun. My only goal was to finish a game and get it out there, success.

That being said there were some major flaws with the mechanics and it was an incredibly dull game-play experience. So I’ve written myself a list of goals to try and guide me.

Goal List:

  • Take the theme literally.
  • Plan thoroughly.
  • Don’t make it too hard.
  • Make controls nice when they are first implemented.
  • If a mechanic is 100% going to be in the game, implement it correctly the first time you put it in.
  • Max three coffees a day, maybe four or five, no more than six.
  • Write blog posts through the comp to reflect on your course.
  • Find people to play test within the 48 hours.
  • If following this list is ruining the fun, ignore this list.

Tools (same as last time):

  • Loom Game Engine: It’s easy to use, has live reload and is simple to deploy.
  • Sublime Text Editor: I’ve never loved a text editor so much before.
  • Photoshop: I’m too lazy to learn anything else at the moment.
  • Texture Packer: This is great for automatically making sprite sheets from image files.
  • Audacity: I’ll probably just be recording sounds again.
  • Bitbucket: My git source control provider of choice.
  • Mural.ly: A cool web app that I’ll use for planning my game.
  • Open Broadcaster Software: If I stream I’ll be using this, it is amazing.
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