Alright, I’ve decided to start getting hyped, I’m in!
Last Ludum Dare was my first and it was a lot of fun. My only goal was to finish a game and get it out there, success.
That being said there were some major flaws with the mechanics and it was an incredibly dull game-play experience. So I’ve written myself a list of goals to try and guide me.
- Take the theme literally.
- Plan thoroughly.
- Don’t make it too hard.
- Make controls nice when they are first implemented.
- If a mechanic is 100% going to be in the game, implement it correctly the first time you put it in.
- Max three coffees a day, maybe four or five, no more than six.
- Write blog posts through the comp to reflect on your course.
- Find people to play test within the 48 hours.
- If following this list is ruining the fun, ignore this list.
Tools (same as last time):
- Loom Game Engine: It’s easy to use, has live reload and is simple to deploy.
- Sublime Text Editor: I’ve never loved a text editor so much before.
- Photoshop: I’m too lazy to learn anything else at the moment.
- Texture Packer: This is great for automatically making sprite sheets from image files.
- Audacity: I’ll probably just be recording sounds again.
- Bitbucket: My git source control provider of choice.
- Mural.ly: A cool web app that I’ll use for planning my game.
- Open Broadcaster Software: If I stream I’ll be using this, it is amazing.