Posts By: LionelJitro

Plan for the rest of the year.


So I have had this website for about a year, I still haven’t published any games. I’ve finally got a phone I can deploy games on. My goal is to get some past projects up on the play store. Sharkorghini Made for a mini ludum dare. Need some different music, rework some of the art and… Read more »

Ludum Dare 27: Post Mortem

Fleeting Reality tl;dr I liked the look and atmosphere of my game. I hated everything else, or lack thereof. I’m currently making a post jam version that is completely different. Fleeting Reality was my second attempt at Ludum Dare. I think I learnt a lot more from this one. What went right? – Graphics: I… Read more »

Ludum Dare 27: I’m in!

Alright, I’ve decided to start getting hyped, I’m in! Last Ludum Dare was my first and it was a lot of fun. My only goal was to finish a game and get it out there, success. That being said there were some major flaws with the mechanics and it was an incredibly dull game-play experience…. Read more »

Fishing Jam: Day 8+

Day 4ish of Spectrum. Spectrum has had a face lift. I’ve hit seven days but I intend to take this game a bit further over the next couple of weeks with the intention of releasing it on Android and ios. Day seven was mainly spent of graphics surrounding Spectrum the fish. That included getting the… Read more »

Fishing Jam: Day 6

Day 2 of Spectrum. Well I got the mechanics into the game. Spectrum can bounce and collide with the hooks. I won’t be working on it today, but I should finish it tomorrow. I’ll probably spend an additional day as well, getting a menu up and play testing it more.

Introducing ZooN

Here is the first post describing a non-jam project I’m working on. It is a top down shooter-thing. Your ship has two modes, dark and light. You can switch between these two modes, there is a slight cool down. Each mode can damage different enemies. Light can hurt dark and neutral, dark can hurt light… Read more »

Fishing Jam: Day 5

RIP RPG The rpg is too far from completion, I really don’t want to release a horrifically incomplete game. Also, I spent a lot of time writing the script today and felt the story would work better simply as a short story. In my rpg system it would stagnate, and, well, be bad. So I… Read more »

Fishing Jam: Day 4

Today I started working on the graphics. The two main areas are the town and the beach. There is an incongruence between my ground style and character style. I really dislike it so I’m probably going to completely re-do all ground tiles. Definitely the sand which is just Gaussian noise, I’ll probably try to draw… Read more »